Similar to the druid, sits in the middle with a sword and a shield, no summoned weapons (I guess it would be bad with this). Chanter - this has a lot of potential, maybe less so with a blood mage, via the special energized buff, the on-demand paralyze, auras that interrupt, spells that interrupt, etc. I guess it is specific enough to run into less action economy problems than hierophant in a party. With druid I would just sit at the front in cat form, using a "barbarian" 25% action speed, and mini "unbending" via healing spells, and just cast or claw - needs wall of draining badly, can't have it asap. I also wonder if bloodlust, at least, could be extended with wall of draining (I guess thirst cannot).Īlternatives: druid, or chanter. My biggest concern is longevity, it seems to run out of martial ability uses too fast. Under 50% hp while killing some randoms, it could deal a lot of spell and melee damage, but doesn't have the melee moves monk or fighter has. Needs priest for accuracy, tenacious, bdd, and seems to revolve around being as fast as possible. Wouldn't go berserker, too much hassle for something a priest can give, the furyshaper looks better. Warlock - I am more unfamiliar with this. (.) I am also unsure how much spell damage can I squeeze out of this one, aside from being able to spam them endlessly under the correct circumstances. I wonder if unbending gets triggered by blood sacrifice, and whether the fighter passive gubbins work with the draining touch, considering the latter is a "universal weapon" (so its either like fists, or not a weapon at all so no passives work). I really like this one as well, not sure if I like battlemage or sage more. It is unkillable from mid-game onwards even without the priest buddy, but would still need one for the tenacious. It has 15 accuracy and 25% hit-to-crit with intuitive and conqueror stance, or instant melee refresh on kill with the other stance. I found that it is quite doable to trigger brilliant even in a party. The monk is bonkers in melee, however, and would interact nicely with the draining touch, and its tendency to crit a lot, not to mention the lance.īattlemage - tactician. Still, its a +25% duration/50% aoe over the "normal" +5 bonus int you'd have on other builds. I am not super high on the +10 int for casting alone, because it interacts weirdly with intellect buffs, and could not give myself brilliant back in the day due to it. It also has +12 accuracy, and a lot of might and tenacious for casting, but still needs a priest friend (kinda) for aware and barring death's door. I already played sage a long time ago, and I know that it can be incredibly tanky with very high saves. Sage - either with helwalker, or, if community patch allows using forbidden fist attack with the lance, perhaps a forbidden fist with a heavier focus on the lance. So for my draining touch + ninagauth pillar caster, I have the following ideas: Casting: (3) well, using debuffs just like in the first 2 modes, but also putting down extreme ranged aoe's like freezing pillar. I am playing in a party, which is kind of an issue - my last character, a blood mage ascendant ran into the problem of trying to do too many things at once, and my surprisingly well built party and me wiped out everything too fast (I didn't reach the dlc's with her before restartitis ). Gish mode (2) spirit lance, mostly for ship battles or when get bored of the draining touch. Gish mode: (1) wielding a one handed weapon with tuilo's palm, but that one-handed weapon is mostly a placeholder for concelhaut's draining touch. First of all, I want a frontline character who is tanky, one way or another, and deals a looot of damage in all "modes". What is set, this time, is that I want to play a blood mage who does three things, if not simultaneously. I never fully finished PoE 2, so I kinda want to at least once in this life I play with upscaled path of the damned, deadly deadfire normal, and community patch. I am not that much of a gamer these days, so most of my fun is testing out builds on the highest possible difficulty, and then trying a new one with a new set of companion builds when restartitis kicks in (roughly 2/3-way into the main game) - but that is the most fun part of this game (I might prefer pathfinder rpgs as a powergamer and an occasional gamemaster of pathfinder, but there I have my set-in-stone builds). Hey, I am an old PoE 2 player who was lurking around, and playing a lot years ago when it came out.
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